One Night Ultimate Werewolf Review

One Night Ultimate Werewolf review

Basic Information

One Night Ultimate Werewolf review

Number of Players: 3-10

Age: 8+

Time: 10 minutes

Price: Medium

Introduction to One Night Ultimate Werewolf

One Night Ultimate Werewolf is a fast paced bluffing game by Bezier games. Players are trying to use their deduction skills to find out who the werewolves are, while the werewolves try to bluff and convince the others to kill and innocent. One Night Ultimate Werewolf is the condensed version of the original Werewolf game, with no moderator no elimination, and no downtime. It’s the perfect quick party game that truly separates the wolves from the sheep…

How to Play One Night Ultimate Werewolf

The amount of players determines the roles that ate used in each game of werewolves. Each players receives a role card with three extra cards placed in the middle of the table within reach of everyone. Players look at their own cards and memorize their roles for game.

one night ultimate werewolf review

There are three main groups that these roles fall into; the werewolves, the tanners, and the villagers. The werewolves group includes all werewolf cards and the minion. They want to deflect suspicion away from them by bluffing and accusing other players, even the minion who will gladly sacrifice themselves for the werewolves to win.  The Tanners are in a league of their own from the villagers as the Head Tanner hates his job and simply wants to die. The apprentice tanner wants the head tanners job and wants him dead as well. The villagers make up the rest of the characters and they each have different abilities that can help them to try and deduce who is who in this crazy game of catch the warewolf.

After each player has looked at their card they place them face down on the table in front of them and the night phase begins. The night phase can be spoken allowed by someone who is not participating in the game or you could use the free app that had the night phase recorded. During the night phase the wolves acknowledge each other and the other players also have some actions that they can also perform, such as swapping other players cards, looking at the card another player has or poking someone.

After the night phase deliberation starts and players try to deduce who each other are. Here the players bluff, accuse, state information that they have acquired over the night, and after 8 minutes everyone votes on who to kill.

If the villagers kill a werewolf, they win, if anyone else dies (including the minion), the werewolf team wins.

Notes on One Night Ultimate Werewolf

One Night Ultimate Werewolf is a fun fast talking bluffing game which is great for everyone to play. I mainly play this around Halloween with my older niece and her parents and I swear that I get the werewolf every time I play. I highly recommend this game for all player types, especially those who like bluffing games and games that they can play quick.

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Betrayal at House on the Hill Review

Betrayal at House on the Hill Review

Basic Information

betrayal at house on the hill review

Number of Players: 3-6

Age: 12+

Time: 60 minutes

Price: High

Introduction to Betrayal at House on the Hill

Betrayal at House on the Hill is a horror themed board game by Avalon Hill. It is both a cooperative game and a competitive game which pits the players against the traitor who reveals themselves half way through the game. The board changes every time you play and each scenario has a different betrayer with unique abilities and goals. This is a fantastic game for adults who like a game that is a little more complicated and has insane replay value with 52 different haunt scenarios! If you are looking for a game to play this Halloween look no further than Betrayal at House on the Hill.

How to Play Betrayal at House on the Hill

Betrayal at House on the Hill is a little more complicated to play due to variety of haunts that it offers. I highly recommend watching a lets play of the game to get a better idea of the game and its rules.

Each character has 4 traits; speed, might, sanity, and knowledge. They traits are used throughout the game to complete certain tasks. For example, you may need to do and knowledge roll of 6 to open a vault. A character with a knowledge of 4 rolls 4 of the game’s dice and if the sum of those rolled dice is 6 or greater they open the vault. They are also how to measure damage taken. Damage comes in two forms, mental and physical. If you take physical damage, you move your marker down on might or speed. Likewise if you lose mental damage, you lose sanity or knowledge. After haunt, if any of these values falls to the skull, that character is dead and out of the game.  

At the start of each game players start in the entrance hall and explore. They can move up to their speed value (so if their speed is 3 they can move 3 rooms) and keep exploring until they discover a room with an event, omen, or item symbol. They then stop and draw the related card to the symbol. If it’s an omen card, they must also make a haunt roll where they take 6 of the games dice and roll them. If the value of the dice is below the number of omens held by characters (as marked by the haunt tracker) the haunt begins. Players then consult the rule book by checking which omen was found and what room it was found in to see who the betrayer for that game is as well was what scenario they will be completing.

The betrayer must go to a separate room with their betrayers hand book and learn what their new abilities are, what monsters they controls, and what their goal is to win.  The players have the survival book which they read to learn what they need to do in order to escape or kill the betrayer (and his monsters). The betrayer and the survivors don’t know what the other party needs in order to succeed, but you can always make an educated guess.

If the betrayer is using monsters, they have separate rules which they use. For example, a monster cannot explore rooms and when moving. Instead of moving the speed value (eg 4), the betrayer rolls that number of dice and the added number of the dice result is the monsters movement for that round.

Important note: When the haunt happens and the traitor (as a monster) is trapped in the basement, the stairs to the foyer automatically reveal themselves since monsters cannot explore rooms to find the stairs themselves. I have found that this rule is often missed by new players and could lead to bad experiences for the person who is playing the traitor.

Notes on Betrayal at House on the Hill

Betrayal at House on the Hill is one of the first board games that I absolutely fell in love with. Each game brings a new story, new board, and new experiences. I must have played this at minimum 30 times between the time that I bought it 6 years ago to today. I also own the expansion, the Dungeons and Dragons version, and the Legacy addition that was released in 2018. Any adult looking for a fun board game that they can play with their friends over and over, look no further than this beast of a game.

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